Matthew Sorenson
sorenson.matt@gmail.com · www.mattsorenson.com
Objective
To get a job making awesome games. Education B.S. in Real Time Interactive Simulation, Graduated: April 2010 DigiPen Institute of Technology, Redmond, WA
Skills
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Languages
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C/C++, Lua, HLSL/GLSL, x86 assembly (reading)
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APIs
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DirectX 9, WIN32, OpenGL, FBX SDK, PhysX, WinSock, SDL, Wii SDK
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Tools
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Visual Studio, Hg/SVN/Git, PIX, GCC, nvPerfHUD, XML, Doxygen, CodeWarrior, AMD CodeAnalyst, Microsoft Office, Valgrind, Windows, Linux
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Math
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Linear Algebra, Quaternions, Curves and Surfaces, Numerical Analysis
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Graphics
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Normal Maps, Shadow Maps, Projective Texturing, Pre-Pass Lighting, Crepuscular Rays, Motion Blur, Ray Tracing, Software Rasterization
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Class Projects/Experience
Technical Director/Programmer -
Box Bunny: - June 2009 to April 2010Box Bunny is a side-scrolling shooter.
- Programmed a modular component-based engine in C++ and Lua
- Scripting allows gameplay to change rapidly
- Asset management with file hot loading
- Robust logging system, message passing, XML-based serialization
- Programmed the graphics system in Direct3D 9
- Abstracted Direct3D code to remove strict external dependencies from graphics code
- Skinned animations, particle systems, pre-pass lighting
- Scripted post-processing framework
Technical Director/Programmer - Annulus: Fall 2008 to Spring 2009
Annulus is a 3D vector based rail shooter that takes place on the inside of a winding tube.
- Programmed the core engine in C++
- Messaging system, asset management, game state machine, process management, dynamic component-based object system
- Programmed the graphics system using Direct3D 9
Programmer - Kudos: - Fall 2007 to Spring 2008
Kudos is an action adventure game which mixes components of role playing games with the real time strategy genre similar to the game Pikmin.
- Programmed the mapping, trigger and serialization systems
Additional Projects: - Profiler: Automated instrumented profiler for C++ code
- Ray Tracer: Multithreaded recursive Ray Tracer in C++
- Tanks!: Networked version Atari's classic Tanks using custom reliable UDP layer in C++
- Wii Shootem-up: Old school top down rail shooter on the Nintendo Wii in C/C++
- Software Rasterizer: A 3D Software Rasterizater with texturing in C++
- Object Culler: Culling using KD-Trees, BSP Trees, bounding hierarchy and Occlusion in C++
Volunteer Work UCUCC Child Care Programs: Ongoing Computer and Network maintenance.
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